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Quickstart/Rooms

Ask the room, or work it through.

Two ways to put more than one specialist on the same question. Everyone at once, or one at a time.

Six minutesProBoth room kinds

Rooms · a Quickstart guide

What a room is

A chat is one specialist. A room is several, on one question, in one thread. Two kinds, not variations of each other. You choose before you send.

Tap the faces to pick who's in
Timer only at launch, or tasting notes too?
AskWork togetherestimate ~$0.09 · 3 specialists · cheaper lineup ▾

The door. Pick the faces, ask once, and choose the kind before you send. The estimate updates as you add someone, and the room is named after your question.

Ask. Everyone at once.

Each specialist answers before seeing the others' answers. Then you compare and decide.

Work together. One at a time.

One speaks at a time, each hearing the last. You steer between turns.

Try it now: ask your two most opinionated specialists the same question.
Press Reach a decision.
Approve what it settled.

Ask: everyone at once

For what each specialist thinks before reading the others. Compare their positions, then decide what to carry forward.

  1. Pick the peopleTap the faces in the composer at the top of Rooms. The cost estimate updates as you add someone.
  2. Ask onceOne question, sent once. Every specialist you picked answers on their own, at the same time, in one thread.
  3. Read them side by sideThe answers land next to each other. Disagreements are visible because nothing has been smoothed over.
YouTimer only at launch, or tasting notes too?asked to three, apart
MayaProduct LeadDONE

Timer only. One habit at launch, and decide on notes with real usage, not a guess.

JackBusiness StrategistDONE

Timer and notes from day one. Notes are the return visit; without them there is no second week.

SophieBrand & ContentDONE

Whichever we pick, say what's missing on the launch page.

Disagreement. Maya says timer only. Jack says timer and notes. Sophie will take either, with the missing half named.

Reach a decisionFinish the roomNobody saw the others' answers. You decide.

An Ask room. Three answers written apart, the disagreement named, and the two buttons that come next. Finish the room keeps it in the list, open or concluded, with its cast; that goes for both kinds.

Work together: one at a time

For work that has to build. Each specialist picks up where the last one left off, and you redirect before the next turn, not after the whole thing is finished.

  1. Pick the people, and press Work togetherSame composer, the other button. The order you add them is the order they speak in.
  2. Steer between turnsAfter each turn the room waits for you. Send it on, or tell the next specialist what to do differently.
  3. Finish the room when it is doneIt stays in the list, open or concluded, with the cast that worked on it.
YouSettle the launch scope, and write the line for the page.working room · Maya, Jack, Sophie
MayaProduct Leadturn 1
Holds, but the page needs a date for notes or people will assume they are coming tomorrow.
you steerJack, make the case for notes.
JackBusiness Strategistturn 2 · heard Maya
Timer now, a light version of notes next month. That keeps Maya's one habit and still gives people a reason to come back.
you steerSophie, write it.
SophieBrand & Contentturn 3 · heard Jack
"Roast timer now. Tasting notes next month."
Finish the roomThey take turns. You steer between them.

A working room. Maya, then your steer, then Jack who heard her, then Sophie who heard him.

Rooms need Pro. On the Free plan you can open past rooms and read them, and three specialists stay active for chat. New rooms resume the moment you upgrade.

Which one to use

Independent opinions, or a chain of work?

Ask
  • You want each answer given before anyone has seen the others.
  • You have to choose between options. Ask, then reach a decision; the disagreements are the useful part.
Work together
  • The work builds on itself: research, then draft, then critique, each one seeing the last.
  • You want to steer as it goes. The room stops for you between every turn.
Neither. Open a chat, or run a sync.
  • It is one small question. A room costs more and tells you less than one specialist would.
  • Sync compiles what everyone knows; a room answers one question.

Reaching a decision

Press Reach a decision at the foot of the answers and the room reads everyone's take and writes where it landed, disagreements first. Nothing forces you to press it; a room can stay a set of answers. Deciding runs on Lorah's own runtime, an Anthropic or OpenAI key or a qualifying local model, so a workspace with only a Gemini, Perplexity or xAI key can hold a room but not decide it.

Where the room landedclaude-opus-4-6 · $0.0112
Where they disagreeMaya: timer only, one habit first. Jack: timer and notes, or there is no return visit.
Where they agreeTwelve roasters first. Watch which screen opens first. The launch page says what is missing and when.
Recommendation: roast timer only, with a dated promise for notes. Keep the first group at twelve and put one sentence on the launch page.
Save to memoryHand offOpen as task

Where the room landed. The disagreement is named before the conclusion, so you can see what was traded away.

Walkthrough

Two specialists, one question, and a decision at the end.

RoomsRooms0:59

A room, start to finish.

What happens to what it settles

In a Work together room, press Wrap up: Lorah drafts the facts and decisions, and Save to memory sends them to Review with the line they came from. In an Ask room, Save to memory under the conclusion keeps it as a decision straight away. Finish only closes the room. How memory works covers the rest.

Where to find it

Two doors.

The picker in the top bar.Rooms is the outlined door under your specialists, with your last three rooms beneath it.
The drawer.Press ⌘\ on macOS or Ctrl+\ on Windows. Rooms is the first entry, and the hub lists every room by day, live ones with a pulse.